﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Runtime.Serialization;

namespace GameStudio.Common//.Serilization.SerializableItems
{
    //[Serializable]
    
    public class FileItem : Items
    {
        public FileItem()
        {

        }
        public FileItem(string Name)
        {
            this.Name = Name;
        }
    }
}
